View Full Version : Parralells between Ansalon and Taladas?
Raistlinrox
09-15-2004, 11:54 AM
I was just wondering something about how Taladas works, particularly with wizards and the Cataclysm...Does Taladas have WoHS as well? I would think so, that the 3 gods of magic would want Order throughout the world, not just one little corner called Ansalon. If not, then what is the reason behind that and are there Towers?
2nd-Did Taladas suffer a cataclysm as well, and if so, what brought it on? Do they worship the same gods as Ansalon?
talinthas
09-15-2004, 12:03 PM
taladas has no WoHS. there was no centralized push to organize mages there, and as such the towers weren't needed. Each culture has its own series of taboos and restrictions surrounding magic, and certain tribes like the Cha'asi practiced a kind of sorcery on their own. The moons still affect magic there.
The cataclysm did hit taladas, arguably worse than ansalon. A giant boulder shot through the middle of the continent, creating a huge lava sea. It's unsure what cause the cataclysm there, but my personal theory is that the mountain fragments that hit ansalon shot through like a shotgun shell, leaving a bigger hole on the other side.
and yes, they worship the same gods, though in different aspects and such. The big bad evil is Hiddukel (in the form of Hiteh), and the big bad good is Mishakal as Mislaxa and Kiri Jolith as Quan the Warrior.
They don't worship paladine except as a neutral aspect of the high god, and takhisis is considered a lowly evil spirit as erestrem. My personal fave race, the Glass Sailors, worship the high god directly.
Willim
09-15-2004, 12:12 PM
They do worship the same gods, they only have different names.
Check out this site (http://www.dl3e.com/taladas/) for more Taladas info.
Turambar
09-15-2004, 12:13 PM
I was just wondering something about how Taladas works, particularly with wizards and the Cataclysm...Does Taladas have WoHS as well? I would think so, that the 3 gods of magic would want Order throughout the world, not just one little corner called Ansalon. If not, then what is the reason behind that and are there Towers?
2nd-Did Taladas suffer a cataclysm as well, and if so, what brought it on? Do they worship the same gods as Ansalon?
Hello,
1) Taladas does not seem to have any organised form of magic orders (at least according to the "Time of the Dragons" boxed set). It is plausible that perhaps some WoHS has visited Taladas, but building there a tower and "forcing" HS magic upon all magic users (which would all be considered renegades!) would seem to be a great effort. It was reported, however, that sufficiently powerful magic users eventually become apt at tapping the power of the moons, also if they are not High Sorcerer, strictly speaking. Taladas is a much more savage land than Ansalon, and formal education is not very widespread, so perhaps this could be an explanation for the Orders' absence.
2) Taladas did suffer the Cataclysm, and it seems in a much worse way than Ansalon, since a huge meteor stroke the surface of the continent, opening a wound which exposed the inner core of Krynn with a huge magma sea. Awe inspiring view, indeed!
The night of the Cataclysm was known as Hiteh's Night (Hiteh is the Taladan name of Hiddukel). The gods worshipped in Taladas are not the full pantheon of Ansalon. For example, Takhisis (there known as Erestem) is considered a minor god, while the "big boss" is Hiddukel (Hiteh). There is a theocracy, one of the largest empires in Taladas, which is ruled by an high priest of Hiteh.
Paladine also is not very well known, while Mishakal has a secret cult (and she is known as Mislaxa).
All in all, Taladas is a refreshing new view on "classical" Dragonlance material. For example, the mightiest empire in Taladas is governed by Minotaurs, which are much more civilised than Ansalonian ones (and organised very much like the Roman Empire).
You should be able to buy a scanned pdf on SVGAMES, or you can go this site travel.to/taladas (I do not remember the author) which has put up a nice synthesis of Taladas which you could use in your games.
Cheers,
Antonio
OldschoolDL
09-15-2004, 12:26 PM
I have the Time of the Dragon and the Dragon hunting Modules (Dragon rest, Dragon Dawn, Dragon Magic etc.) And Land of Minotaurs.
Hell I got the champions of Krynn Deathknights and Dark Queen of Krynn the last game based in Taladis.
Taladis would be a great place to do alot of original adventures in (Voyages of Discovery, like my original topic suggested)
I only hope they write up more modules and Novels on Taladis the way the timeline runs, Taladis was the starting point for alot of the history that effected all of Krynn.
flint
09-15-2004, 01:13 PM
The reason for the cause of the Cataclysm on on Ansalon is well known. For it to have so drastically affected Taladas there had to have been a large shift in the balance there as well. Did Taladas swing too far to the good side or did it swing too far towards evil. I've theorized that other continents that suffered from the Cataclysm may have had other reasons for the effects of the Cataclysm including swinging too far to the evil side.
Kendermage
09-15-2004, 01:24 PM
I know this is just speculation and perhaps Trampas could give us some idea, but How would the Cataclysm have affected Adlatum. I know it is not exactly an accepted continent but after reading about the Minotaurs of Adlatum, I am curious as to what effects the Cataclysm would have on this continent. But while we are on the subject what about Chorane, or any of the other continents that have been written of in modules but not taken to heart in Canon? How would they have faired?
BobSutan
09-15-2004, 03:11 PM
My personal fave race, the Glass Sailors, worship the high god directly.
[Treadjack]
"High God"? That's the first time I've ever heard of this one. Is this supposed to be like THE supreme being or something?
[/Threadjack]
Raistlinrox
09-15-2004, 03:12 PM
Interesting. Being a more "savage" land with less education makes some sense about the Orders, but surely the gods of magic would have something to say otherwise a wizard might abuse the power like they did in ancient times to bring about high sorcery to begin with? Also, I'm now intrigued to find out how Taladas has fared in the 5th age, if there were any changes. Does Taladas recognize the same "ages" as Ansalon?
iltharanos
09-15-2004, 03:20 PM
Interesting. Being a more "savage" land with less education makes some sense about the Orders, but surely the gods of magic would have something to say otherwise a wizard might abuse the power like they did in ancient times to bring about high sorcery to begin with? Also, I'm now intrigued to find out how Taladas has fared in the 5th age, if there were any changes. Does Taladas recognize the same "ages" as Ansalon?
Based on existing gaming material, Taladas does not follow Ansalon's "Ages". As for what happened to Taladas in the Fifth Age, we'll find out this spring when Chris Pierson cranks out the 1st Taladas novel ever.
snifferdoo
09-15-2004, 04:16 PM
I know this is just speculation and perhaps Trampas could give us some idea, but How would the Cataclysm have affected Adlatum. I know it is not exactly an accepted continent but after reading about the Minotaurs of Adlatum, I am curious as to what effects the Cataclysm would have on this continent.
Here is some of what happened on Adlatum
0 – The Drowning. On the eve of the longest battle of the Canon War, the world comes crashing down around the armies with flooding and earthquakes, as the Drowning washes them all away forming a new and silent sea. The majority of the Midlands is submerged beneath the sea dividing it from Etlarn far to the east.
- The Valley of the Kunda becomes a marshland and the kunda are split into two tribes: the barbaric Hoda and spirit worshipping Voda.
- The dwarven homeland of the west is also submerged. Hundreds of thousands of dwarves drown beneath the water except for one mountain homeland that is stranded out at sea.
A legion of minotaurs are visited by a golden minotaur (a gold dragon in the service of Majere) who persuades them to leave before it is too late. They listen and head to the east escaping the wrath of the gods and following the teachings of this new minotaur. The surviving minotaurs, followers of Sargonnas, are stranded in the northwest and roam the lands in barbaric tribes.
- A silver wolf (a silver dragon) appears to the kingdom of Etlarn to warn them that they should avoid the evil practice of necromancy and other wicked magic, and follow the path of Good. This will prepare them for their greatest trials far in the distant future.
Time of Dark Tidings
5 AD – Kingdom of the Coranesti. The sea elves discover the silent sea in the middle of Adlatum and settle there, creating an underwater kingdom in the lands they once inhabited as surface dwellers. Seeing an opportunity, the elves avail themselves to human villages and towns along the coastlines becoming traders and moving goods from one port to another.
50 AD – Creation of the Reef Dwarves. A messenger of Zeboim, a dragon turtle, appears to the stranded Nordar dwarves and offers them a way off their mountainous island home in exchange for their worship. The dying and starving dwarves agree. In turn, their fear of water is removed and they turn into the pirating “reef dwarves”.
80 AD – Creation of the Sundar. A clan of Nordar dwarves uncomfortable with the barbaric lifestyle of the Nordar split from them over philosophical differences. They rename themselves the Sundar and dwell in the cliffs along the Shattered Sea. They are later known as “cliff dwarves”.
Kendermage
09-15-2004, 04:49 PM
Here is some of what happened on Adlatum
0 – The Drowning. On the eve of the longest battle of the Canon War, the world comes crashing down around the armies with flooding and earthquakes, as the Drowning washes them all away forming a new and silent sea. The majority of the Midlands is submerged beneath the sea dividing it from Etlarn far to the east.
- The Valley of the Kunda becomes a marshland and the kunda are split into two tribes: the barbaric Hoda and spirit worshipping Voda.
- The dwarven homeland of the west is also submerged. Hundreds of thousands of dwarves drown beneath the water except for one mountain homeland that is stranded out at sea.
A legion of minotaurs are visited by a golden minotaur (a gold dragon in the service of Majere) who persuades them to leave before it is too late. They listen and head to the east escaping the wrath of the gods and following the teachings of this new minotaur. The surviving minotaurs, followers of Sargonnas, are stranded in the northwest and roam the lands in barbaric tribes.
- A silver wolf (a silver dragon) appears to the kingdom of Etlarn to warn them that they should avoid the evil practice of necromancy and other wicked magic, and follow the path of Good. This will prepare them for their greatest trials far in the distant future.
Time of Dark Tidings
5 AD – Kingdom of the Coranesti. The sea elves discover the silent sea in the middle of Adlatum and settle there, creating an underwater kingdom in the lands they once inhabited as surface dwellers. Seeing an opportunity, the elves avail themselves to human villages and towns along the coastlines becoming traders and moving goods from one port to another.
50 AD – Creation of the Reef Dwarves. A messenger of Zeboim, a dragon turtle, appears to the stranded Nordar dwarves and offers them a way off their mountainous island home in exchange for their worship. The dying and starving dwarves agree. In turn, their fear of water is removed and they turn into the pirating “reef dwarves”.
80 AD – Creation of the Sundar. A clan of Nordar dwarves uncomfortable with the barbaric lifestyle of the Nordar split from them over philosophical differences. They rename themselves the Sundar and dwell in the cliffs along the Shattered Sea. They are later known as “cliff dwarves”.
Where did you come by your info. I would love to see more about Adlatum
snifferdoo
09-15-2004, 06:22 PM
Where did you come by your info. I would love to see more about Adlatum
Uhmm... I wrote it, heh. :) To be more exact Adlatum started as a rather large group project that was whittled down to Trampas, Cam and myself. As the WC become more involved with Sovereign Press we had less and less time to work on it. I wrote a number of summaries from our group discussions. That snippet is from the timeline I wrote that compiled all of our thoughts into one document.
Marcus
01-09-2005, 08:48 AM
After the gods left Krynn, magic was lost as well and people, lost love or affinity for the deities. But, there are exeptions. Mislaxa's Cult was given power by their deity to continue to heal and help others, thus Cleric domains of good and healing are back - in secret that is. Those who have knowledge of sorcery are encumbered or booned by the position of the moons. More info is available on the Time of the Dragons Box set.
*all of these are 4th age material, Time of the Dragons. You can download them from DL1050ESD.PDF from SVAGames, they are on sale I think.
BobSutan
01-09-2005, 10:26 AM
After the gods left Krynn, magic was lost as well and people, lost love or affinity for the deities. But, there are exeptions. Mislaxa's Cult was given power by their deity to continue to heal and help others, thus Cleric domains of good and healing are back - in secret that is. Those who have knowledge of sorcery are encumbered or booned by the position of the moons. More info is available on the Time of the Dragons Box set.
*all of these are 4th age material, Time of the Dragons. You can download them from DL1050ESD.PDF from SVAGames, they are on sale I think.
Got a link for SVAGames? Google doesn't have a clue what you're talking about.
Got a link for SVAGames? Google doesn't have a clue what you're talking about.
I think it is SV games. Try that.
BobSutan
01-09-2005, 08:32 PM
Yup, found it.
www.svgames.com
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